Free Fall

A fast action game from Sirius

end of these screens, bonus points are awarded based on the number of prizes captured.
Playing Screens:
The three playing screens, Girders, Bip-sops and Gunners, have certain characteristics in common. Game play begins as your first Man is transported to the top of the screen by elevator. You must then move him into the Free Fall area and let go of the tailing. As you drift toward the floor, you will automatically grab onto the moving Girders any time BOTH of your hands fall directly over one. You capture Prizes by allowing your feet to touch one on a Girder below you. Each time you drop through a hole, it fills in and you are zipped back up to the top of the screen in the transport elevator for another Free Fall. Your goal is tofill in all four holes. In all three screens, you are "safe' from everything while hanging from the ceiling. Contact with a needle in ANY screen is fatal.


Screen 1 — Girders:
In addition to the deadly Needles, there are Bombs on several of the Girders in screen one. If a Bouncing Ball hits close to a Bomb, the Bomb will explode. Any contact with the resulting debris will be deadly. If you ride a Girder off the left edge of the screen, you lose that Man. If you ride a Girder off the right edge of the play area you are dropped into the transport elevator and returned safely to the top of the screen. At times, one of the safety holes in this screen will turn orange. Each time you fall through an orange hole, you receive an extra Man. After filling in all four holes another Man is awarded and you will receive bonus points based on the number of Prizes captured. Then, it's on to the Bip-Bops! (Since there is no time penalty in Free Fall, you may want to use the elevator in order to get more Prizes before dropping into the last hole.)
Screen 2 — Dip-Bops:
There are no Bombs or Prizes in screen two, but there are Bip-Bops, and of course Needles. Bip-Bops are harmless in themselves, but the Bouncing Ball in screen two is highly explosive. It blows up upon contact with anything except Girders! The resulting debris can harm you only while falling. The Girders in screen two bounce off the right and left sides of the play area. You don't have to worry about going off the edge, but neither can you gain points while hanging onto the Girders.
Screen 3 — Gunners:
Screen three is identical to screen one except that now there are Gunners too! When the Guns cross over each other, one will fire a bullet. You are Safe from the bullets when riding a Girder.

 

 

 


 

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